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Vue - Primative objects and attribute changing - Page 1 -
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The Aim is to show how Vue primatives can be manipulated.
You should have done this tute first
to familiarise yourself with the interface (800KB html page)
This is what we will create - the texturing will becovered in the next tutorial.
Note: Save your work often
Step 1
Lets open up Vue and create a new scene. This can be done by Menu/File/New
or
By clicking on the symbol at the top left.
This will bring up a dialogue box asking for what sort of atmosphere you want for your scene.
Here is what I used.
Step 2
I find it easier to manipulate objects when the camera pointing stright up.
(1)Switch to four pane view (F7)
(2) Select the Canera
(3) Make sure you have the object position attributes selected
(4) Select the object position icon Hhere are the values I used
(5) Select the object Rotation and rotate it 180 so it pints straight up.
In future I would make sure the camera is placed at X=0 (right in the middle of the screen.
It would make positioning objects easier.
Step( 3)
We may need to centre our window view on the camera
(1) Delesect the camera by selecting the sun
(2) Click on frame selected object.
(3) Click on the camera
This will cause any objects we create to come in the centre of our view
(the pic below is a Vue5I screenshot)
Step 3
Lets Create a Cube
Menu/Objects/Create/Cube
Step 4
The Cube will come in on top of our camera so lets move our camera back from the cube (change the Y position)
Step 5
To to keep our scene easier to manage it is best to use layers in our scene library.
Vue 4 has 8 layers only - Vue5 users will need to create a new layer.
Drag the cube to a new layer
Step 6
(1) Lets resize our cube to make it look like a leg: 1.5 square thick(X & Y) and 28.25 long
The dimensions are relative - so long as the ratios are correct.
(2) It's easier to keep track of objects if we give them meaningful names.
so double click on the object name (It can be a bit tricky) and rename the cube to "Leg"
We will duplicate thes leg latter
Step 7
Lets create a frame for our table.
This will consist of 4 elongated cubes, 3/4": thick and 4" higk and different lengths.
( (1) Create a new cube and call it Framelong, dimensionsL: X = 31, Y=0.75, Z= 4. (Lenght/Thickness/Height)
(2) Copy/Paste
(3) rename to FrameShort - change the length:X = 13
(4) Copy/Paste, rename to Frameangle1 = length: X= 18.5
(5) Repeat step 2 but rename it to Frameangle2
So we now have four pices, and a leg which we will copy/paste, to rearrange to create the frame and legs.
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