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P6P6 Texturing for beginners. Applying bitmaps an architectural model.

 

 
  • You can't see what you are doing with the default lights so set up some good lights
  • A decent render setting helps also.
Load the model from the character Library It's called secret door
  • In the Material Room
  • For Each Material Zone:
  • 1 ..... Delete any existing nodes, this gives us a clean slate (white) to work on.
  • 2 ..... Jump back to the Pose room and Rotate/Position the model
  • ........ Also you may have to move the camera back so you can see where you are working on.
  • 3 ...... Jump back into the Material Room and and apply our bitmap.
  • Repeat for all material zones.

2

3a & 3B Back into the Material Room and apply texture "rock1.jpg" to the first material zone.
3c - Navigate to where the textures are and apply them.
Here is the Material Room with our first texture applied.
A quick Render
Repeat for all the objects material zones. Here's the textures I used.
Some final renders. Also the Back wall is tiled (but not the centre part.
Notice just by applying two textures how the look of this model changes completely.
The texture are from digital photographs, that have been made seamless, of trees and rocks near where I live.
Feedback on this tut would be appreciated. Thanks for looking. Richard