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| Let's put a dirt texture on Jessie's Casual white Pants (conforming). |
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| In the Material room we will bring in some bit maps to change the apperance of the pants. |
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Load in a "DirtyCanvasTexture" to the difuse colour Map - (The base colour of the object) |
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| A quick render - We havn't changed any textures on the loops or buttons yet. |
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| Now lets fix the loops and buttons - First the loops. |
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| Next lets get rid of the buttons. |
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| Now lets do a render - Note the pants have rotated for this render to show buttons have gone. |
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| You may want to add a "bump" map to give our texture a more "grainy feel" |
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| A render with the bump map applied. |
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| Now lets save our new creation to our new libreary we set up before |
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| Here are the new pants loaded in and conformed to jessie. |
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| Feedback on this tut would be appreciated. Thanks for looking. Richard |